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INDEPENDENT GAME STUDIO
STOCKHOLM, SWEDEN

SELECTED WORK / MURF GAMES

BUILT TO
BE PLAYED.

Here are a few games I’ve worked on for music, television and VR.

These projects were made under the LifeForce Game Science name.

Explore the projects ↓
Marcus and Martinus performing on a neon stage in their Fortnite world01 / FORTNITE × MUSIC

UNIVERSAL MUSIC SWEDEN

MARCUS
& MARTINUS.

A fjord-inspired Fortnite island built around the release of The Room. Fans step into the artists’ world and compete to be the last one standing.

Made for
Universal Music Sweden
The work
Environment, game design, character models and animation

MARCUS & MARTINUS × FORTNITE

IN THE
PRESS.

The launch made its way into music publications across Europe. You’ll see LifeForce Game Science in these articles. That’s the name I worked under before Murf Games.

SVT / GAME DEVELOPMENT & PRODUCTION

FAMILJEFIGHTEN.
EIGHT GAMES,
THREE SEASONS.

An experimental television series where families take on game challenges. I built eight games in Unreal Engine 5 for the show across its first three seasons, starting with the season-one finale.

Some of these games were made just for the show. Others are ready for release beyond television, including Zombie Zplash Attack, with a release date still to be announced.

On seasons two and three, my role extended from concepts and planning to game development, technical consulting and production on set. I helped set up equipment and worked with the control room to support the games during filming.

It’s the kind of collaboration I enjoy: figuring out what an idea needs, building it and being there to help it work in practice.

Watch Familjefighten on SVT Barn : Ananaser och sugproppskrig (opens in a new tab)
The colourful floating obstacle course from Sommarlovs Hinderbana02 / MULTIPLAYER

SOMMARLOVS
HINDERBANA.

SVT BARN

A multiplayer obstacle-course race made for SVT Barn’s Sommarlov event, bringing its characters into a world families can play together.

Kokobang’s pineapple character wearing a VR headset03 / VR × RHYTHM

KOKOBANG
VR.

SVT

A rhythm game made for SVT: slice fruit in VR to Kokobang’s Ananas.

The high-rise city setting of Trampolinen VR04 / QUEST 3

TRAMPOLINEN
VR.

VR HIGH DIVE

A high-rise jump into a portal, with changing weather and a city far below.

Zombie Zplash Attack game artwork with its basketball cannon05 / FIRST-PERSON GAME

ZOMBIE
ZPLASH ATTACK.

SVT

My first SVT project, made while I was studying XR at Hyper Island. I built the game behind Zombie Zplash Attack on my own in Unreal Engine 5: a zombie time trial with a basketball cannon and power-ups.

Game release: TBA. Ready for release, with a date still to be announced.

I saw the show debut in a Malmö cinema filled with families. A special first glimpse of the audience on the other side of the screen.

About the series on SVT Play

ALSO MADE FOR THE BROWSER

THE WEBSITE
CAN BE THE GAME.

I can build a game into your website, so visitors have something to play as well as something to read. It opens from a link. There’s nothing to download.

Play the Murf logo level ↗

Something in mind?

LET’S MAKE
YOUR NEXT GAME.

Talk about a project ↗