Game design & development
I work with you on the idea, then build the mechanics that make it fun to play.
INDEPENDENT GAME STUDIO
STOCKHOLM, SWEDEN
THE PERSON BEHIND MURF GAMES
I make games in Unreal Engine.
Also Fortnite, VR and the web.

A DIFFERENT ROUTE INTO GAMES
I’m Karl Murphy, an Unreal Engine game developer based in Stockholm. I’m from Dublin and moved to Sweden in 2014. Before games, I spent years in music as a consultant, performer and stage manager.
My work in the music industry has brought me alongside artists including Billie Eilish, Dermot Kennedy, FLETCHER, Milky Chance and Mabel, among hundreds of others.
My first SVT project came while I was still studying XR at Hyper Island. I built the game for Zombie Zplash Attack on my own. Then I got to see the show debut in a cinema in Malmö, surrounded by a full house of happy families. Seeing something I’d made become part of that experience was a special moment.
That’s still the part I care about: what happens when people get their hands on something you’ve made.
GAMES, TELEVISION & EVERYTHING BETWEEN
For SVT’s Familjefighten, I built eight games across three seasons. I started with one episode, the season-one finale. In seasons two and three, I was involved from concept and planning through to production and work on set.
I was hired as a technical developer and consultant, but working in a small team meant wearing plenty of hats. Some days I was building games. Others, I was setting up equipment or wearing a headset, talking to the control room and helping the production run.
My music background came in handy on set. Working around live shows had made me comfortable with the pace, the equipment and the communication it takes to bring a production together.
That experience shapes how I work with brands and artists today. I can help you work out the idea, build the game and think through how people will actually experience it. You don’t need to arrive with a game design already figured out.
Murf Games is the new name for my work, previously LifeForce Game Science. It’s just me for now, so you’ll work directly with the person making your game.
WHAT I BRING TO A PROJECT
I work with you on the idea, then build the mechanics that make it fun to play.
Custom game worlds for brands and artists, with environment design, characters and animation.
Games and interactive stories that people can jump into from a link.
Let’s start with the people you want to reach.